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I'm leaving out the extremely obvious, i.e., Direct damage, and what won't work on epic mobs (like root, mez). Here's what a wizard can do, in raids against epic mobs,at least at level 60: Wizard: Heat/Cold single target debuff, -770 resist on each at adept III level. Heat/Cold resist/ power increase group buff, 549 vs cold, 686 vs heat, +306 power at adept III Int/Str group buff, +59 to each at adept III Group spell damage increase - 12 second duration, any non heat based spell cast will deal an additional 175 pts of damage at adept I Damage shield single target buff inflicts an average of 500 pts of cold damage everytime recipient is struck, up to 3 hits, or 20 seconds, whichever comes first. Adept I Cure arcane, raid or group friend: dispels up to 74 levels of divine, magic, or mental effects on target Dispel Magic debuff: dispels up to 74 levels of beneficial magic effects on target Single target group melee damage increase: Flametongue, 25% chance that recipient will do an extra 16-20 pts of damage each second, for 3 seconds at Apprentice I These EQ2 (Everquest 2) raid tips will help a lot. By: Terel
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